#include "DarkGDK.h"
#include "Resources.h"

Resource::Resource( char cType, int iObjectID, bool bIsHarvestable, int iAmountPerTick ) // Set up our Resource
	{
      Type = cType;
	  ObjectID = iObjectID;
	  IsHarvestable = bIsHarvestable;
	  AmountPerTick = iAmountPerTick;
	}
  
Resource::~Resource() // Deconstructor : Not Used just here to shut compiler up!
	{
	}
